Microsoft challenged Big Spaceship to explore the new features and functionality of the latest beta release of IE9. “Always Beautiful” is an interactive experience drawing inspiration from trends and memes over the history of the web. IE9’s unique use of the user’s graphics processor allowed for hundreds of assets on the screen at once with no drop in performance. And with native browser support of HTML5 standards and SVG, the creation could be be generated based on real-time user input and output at any size. Users can create and print their own posters at home.
I had the pleasure of redesigning Corpsify, a collaborative art project inspired by a collective drawing method known as ‘exquisite corpse.’ Once made in flash, now powered with HTML5. I’m in love with all of the wonderful, colorful characters that have been conceived from such a simple game.
My RoleArt Direction, Design, Illustration
CreditsNathan Peters, Designer
Land’s End offer a variety of backpacks that come in a number of sizes, shapes and colors and can be customized as well. To this concept, we built a fantasy backpack creator: Packland. This interactive wonderland gives kids an adventuresome way to design the ultimate backpack, appealing to their sense of imagination. This site is chock full of animation, playful environments, and fun accessories.
My RoleAnimation, Production
Awards2010 W3 Awards, Children – Gold
2010 Webby Awards – Honoree
2010 One Show Interactive – Finalist
2009 FWA – Site of the Day
2010 New York Festivals Innovative Advertising Awards – Finalist
2010 SXSW – Finalist
2009 Adobe Max – Honorable Mention
The Museum of Modern Art (MoMA) approached Big Spaceship to create an online kiosk experience that would showcase the wide spectrum of Tim Burton’s artwork. Techniques used in the making of this website were inspired by Tim Burton’s earlier stop motion films. With a hands-on approach, we constructed model staircases with foam board and conducted stop-motion tests. In the final product, the navigational framework for the site was all hand drawn and animated frame by frame. The sum of these techniques assisted us in capturing Tim Burtons’ dark and whimsical aesthetic.
My RoleDesign, Animation, Craft
Awards2011 Design Week – Finalist
2011 Design Week – Finalist
2010 Design Week – Shortlisted
2010 Applied Arts Awards – Winner
2010 Promax BDA – Bronze
2010 How Magazine Interactive Design Awards – Merit Award
2009 Adobe Customer Showcase – Winner
I felt honored when my friend Max Goldberg, founder of YTMND, asked me to redesign his site. I have to admit, I was a tad nervous taking on the challenge of trying to satisfy YTMND’s devout following. I was warned that no matter what I did, everyone was going to hate on it. It’s the nature of the beast. So, I did what anyone would do, I intensionally tried to design the most obnoxious site. I had fun with this project, in spite of the insane response.
My RoleArt Direction
Future. Innovation. Technology. Creativity
I was asked by Big Spaceship to create artwork for FITC Tokyo 2009. I was so excited to take on this project. I have always been fascinated with the Harajuku culture. So, I decided to illustrate a woman sitting a japanese garden of draped in lace and dangling pearls. This art piece was used for signage, brochures, conference badges, online promotions, etc.
Alienware wanted to create a promotional site for the arrival of their M17x laptop. We created a 3D animated celestial experience. Alienware’s all knowing technology detects your location using your IP address, visually connecting your whereabouts on the planet earth to simulate your abduction aboard the spacecraft. Once aboard the ship, you can explore tech specs, design and special features of the most powerful 17″ laptop in the universe.
Multi-player game to promote the Terminator Salvation movie. I was thrilled to be working with such a large collaboration of talented artists, designers, and 3D motion graphic artists, sound designers, and developers to create a rich gaming experience. I designed the game board art, creating a post apocalyptic world for players to battle each other.
My RoleDesign, Illustration, Production
CreditsDave Chau, Art Director
Stephen Koch, Developer
Damian Atkinson, 3D Artist/Motion Design
Michael Pelton, 3D Artist/Motion Design
Awards2009 W3 Awards – Games
2009 FWA – Site of the Day
2009 Pixel Awards – Nominee
2009 How Magazine Interactive Design Awards – Merit Award
Multi-player game to promote the Quantum of Solace movie. It was a ton of fun creating the game board art. With each level of the game, we wanted to recreate various scene locations that were used in the movie.